As VR technology evolves, its affordances play a crucial role in creating immersive experiences by enhancing presence and interaction. Despite growing interest, practical insights from non-gaming users remain limited. Affordances and interactions are key to making VR experiences immersive, especially for non-typical users. This study investigates these unique affordances based on insights from three VR applications, which were utilized to explore "natural" VR interactions and experiences. Results show that all VR applications feature important components for immersion. Key aspects include the availability and transparency of interactive objects, the embodiment of the avatar, and the use of full-body tracking to enhance presence. Additionally, the study highlights the role of controllers and UI in interactions with non-typical users. Identified affordances include the ability to experience things that transcends our physical reality and the potential for removing physical danger. The study also emphasizes the user’s intentions, the impact of the physical environment, virtual environments vividness and interactions as key factors influencing interaction and behavior. By examining both the affordances and interactive features, as well as the design challenges faced by non-typical users, this work provides practical insights for future immersive and engaging VR design and implementation.