In a heritage context, physical objects as well as digitally produced representations can fulfill important functions in people’s experienced relationship to the past, but we need to investigate the actual foundations for such experiences. How can we understand the combined roles of objects, narrative, and spatial location in visitors’ feelings of connectedness to placespecific historical events? The article presents a model of what happens at the intersection of place, object(s), technology, visitor(s), and historical narratives, proposing imagination and play as a valuable, often neglected resource. The model builds on augmented reality/AR concepts developed in collaboration with visitors, artists, stakeholders, museum personnel and researchers for a heritage site, Långban, Sweden. Here, physical objects and digital technology were combined to involve visitors as cocreators of emotionally and intellectually captivating narrative gamebased experiences. In such a setting fact and fiction meet. The imaginative is prompted by digital media interconnecting the physical (architecture, landscape, and objects), spatial movements, game mechanisms and narratives. We argue that it is potentially rewarding to make use of the visitor’s own imagination in the cocreation of an enhanced/enchanted experience at heritage sites or museums, as this can allow for a high level of imaginative engagement that personal