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Imitating User Interface Interactions: A Data-Driven Approach to Usability Evaluation
Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science (from 2013). (Software Quality and Digital Modernisation (SQuaD))ORCID iD: 0000-0002-1309-2413
2026 (English)Doctoral thesis, comprehensive summary (Other academic)Alternative title
Imitering av Interaktioner med Användargränssnitt : En Datadriven Metod för Utvärdering av Användbarhet (Swedish)
Abstract [en]

Digital health (DH) technologies such as mobile apps, wearable devices, and electronic health records have potential to improve healthcare outcomes by supporting efficient workflows, reducing stress for healthcare providers, and helping people manage chronic conditions more effectively. These benefits matter particularly for older adults, who often, in highly digitized societies like Sweden, depend on DH services frequently and under demanding circumstances. However, DH solutions can lose their value in practice when usability and accessibility are poor. Common problems, such as poor text readability, cluttered features, limited language support, and interactions that require speed or precision, can lead to errors and frustration, especially for older adults or those with reduced motor control. When such issues occur, DH can become less inclusive, which can limit adoption and reduce the real-world impact of otherwise well-intended services.

This thesis investigates how usability and accessibility evaluation can be made more effective and efficient, with a focus on the practical challenges of involving key target user groups, especially older adults and people with impairments. The thesis builds on interviews with DH software professionals, which highlighted limited resources and inefficient evaluation as recurring obstacles. To study these challenges further, we conducted a systematic literature review of DH usability evaluation methods and tool support, an online survey with DH usability experts on current practices and efficiency threats, and empirical, data-driven studies that begin with field studies of older adults with shaky hands performing smartphone interaction tasks and progress toward design-time imitation of touch behavior during the design of UI prototypes.

Across the studies, usability evaluation emerged as one of the key challenges in effective DH development. The survey results indicated that participant recruitment is often perceived difficult, the time and budget are often insufficient, together with gaps in knowledge about method selection and tool familiarity. The literature also showed that usability evaluation automation support is still limited and is mainly used for user performance tracking and to check compliance with accessibility guidelines. To address recruitment limitations, the thesis demonstrates how collected data on GUI interactions can be augmented with synthetic data generation approaches and then used to train imitation models of older adults’ tapping and gesture behaviors. This resulted in the User Interface Interactions Imitation (UI3) framework, which integrates “virtual older adult users” into design prototyping environment to simulate interaction patterns and surface potential usability and accessibility issues.

The thesis contributes a consolidated evidence on where and why usability evaluation, from a research and expert perspective, often becomes inefficient in practice; an overview of the current limitations in test automation and why advanced tool support is still uncommon; and a data-driven, AI-based approach that can complement traditional usability testing through design-time imitation of older adults’ smartphone interactions in UI prototypes, enabling earlier identification of usability barriers.

Abstract [sv]

Olika former av Digital Hälsa (DH), såsom mobilappar, kroppsburen teknik, och elektroniska patientjournaler, har potential att förbättra vårdens resultat genom att stödja effektiva arbetsflöden, minska stress hos vårdpersonal och hjälpa människor att hantera kroniska sjukdomar mer effektivt. Dessa fördelar är särskilt viktiga för äldre personer, som i mycket digitaliserade samhällen som Sverige ofta är beroende av DH-tjänster och använder dem i krävande situationer. Samtidigt kan DH-tjänster förlora sitt värde i praktiken när användbarhet och tillgänglighet brister. Vanliga problem, exempelvis svårläst text, röriga gränssnitt, begränsat språkstöd samt interaktioner som kräver snabbhet eller precision, kan leda till fel och frustration, särskilt för äldre personer och för personer med nedsatt motorisk. När sådana hinder uppstår blir DH mindre inkluderande, vilket kan minska dess användning och försvaga den begränsa effekten av i övrigt välmenande tjänster.

Denna avhandling undersöker hur utvärdering av användbarhet och tillgänglighet kan göras mer effektiv och ändamålsenlig, med fokus på de praktiska utmaningarna i att involvera centrala målgrupper, särskilt äldre personer och personer med funktionsnedsättningar. Avhandlingen baseras på intervjuer med professionella utvecklare inom DH, där begränsade resurser och ineffektiva utvärderingsprocesser lyfts fram som återkommande hinder. För att vidare undersöka dessa utmaningar genomför en systematisk litteraturöversikt av metoder för utvärdering av användbarhet av DH och tillhörande verktygsstöd, en webbaserad enkät med experter inom DH-användbarhet om nuvarande arbetsmetoder och effektivitetsrisker, samt empiriska, datadrivna studier som inleds med fältstudier där äldre personer med skakande händer utför interaktions uppgifter på en smartphone och som stegvis leder till imitation av beröringsbeteende vid framtagning av UI-prototyper.

Sammantaget visar studierna att användbarhetsutvärdering är en av de centrala utmaningarna för effektiv utveckling av DH. Enkätsvaren indikerade att rekrytering av deltagare ofta upplevs som svårt, att tid och budget för utvärdering ofta är otillräckliga, samt att det finns kunskapsluckor kring metodval och verktygsanvändning. Litteraturen visar också att automatiseringsstöd för användbarhetsutvärdering fortfarande är begränsat och främst används för att logga användarprestanda samt kontrollera efterlevnad av riktlinjer för tillgänglighet. För att hantera rekryteringsbegränsningar visar avhandlingen hur insamlad data över GUI-interaktioner kan kompletteras med syntetisk datagenerering och därefter användas för att träna imitationsmodeller med äldre personers tryckbeteende och rörelsemönster. Detta resulterade i ramverket User Interface Interactions Imitation (UI3), som integrerar “virtuella äldre användare” i prototypverktyg för design för att simulera interaktionsmönster och synliggöra potentiella problem gällande användbarhet och tillgänglighet. 

Avhandlingen bidrar med samlad evidens för var och varför användbarhetsutvärdering, utifrån ett forsknings- och expertperspektiv, i praktiken ofta blir ineffektiv; en översikt över nuvarande begränsningar inom testautomatisering och varför avancerat verktygsstöd fortfarande är ovanligt; samt ett datadrivet, AI-baserat angreppssätt som kan komplettera traditionella användbarhetstester genom imitation av äldre personers smartphoneinteraktioner i UI-prototyper, vilket möjliggör tidigare identifiering av användbarhetsbrister.

Abstract [en]

Digital health (DH) technologies, such as mobile apps, wearables, and electronic health records, have potential to improve health care by supporting efficient workflows and helping people manage chronic conditions. Older adults in highly digitized societies like Sweden often depend on such services under demanding circumstances. However, DH solutions can lose its value in practice when usability and accessibility are poor. Hard-to-read text, cluttered interfaces, limited language support, small touch targets, and speed- or precision-demanding interactions can lead to errors and frustration, especially for older adults or those with reduced motor control.

This thesis investigates how DH usability and accessibility can be evaluated effectively and efficiently when recruiting and involving key user groups is difficult. It builds on interviews with DH software professionals and conducts a systematic literature review, a survey with usability experts, and empirical, data-driven studies that capture older adults’ smartphone interaction behaviors and progress toward design-time imitation of touch behavior in design prototypes.

The studies show recurring challenges in recruitment, time, and budget, alongside gaps in method-selection knowledge and tool familiarity. Tool support remains limited; automation is mainly used for user performance tracking and accessibility guideline checks. To complement traditional testing under such limitations, the thesis demonstrates training imitation learning models of older adults’ touch behavior. This results in the User Interface Interactions Imitation (UI3) framework, which integrates virtual older adult users into Figma’s prototyping environment to simulate interaction patterns and surface potential usability and accessibility issues. The UI3 is intended as a complement, not a replacement, for evaluation with real users. It has potential to support earlier design decisions and enable repeatable evaluations.

Abstract [en]

Digital health (DH) technologies like smartphone apps and EHRs can improve care by supporting efficient workflows and self-management. In highly digitalized societies like Sweden, older adults often depend on them, yet DH can lose its value when usability and accessibility are poor. Cluttered interfaces, small touch targets, and speed- or precision-demanding interactions can cause errors and frustration, especially for people with reduced motor control.

This thesis investigates how DH usability and accessibility can be evaluated efficiently when recruiting key user groups is hard. It builds on interviews with DH software professionals, literature review, survey of usability experts, and empirical studies of older adults’ smartphone touch behavior.

Results show recurring recruitment and resource challenges, alongside gaps in method-selection knowledge and tool familiarity; automation is mostly limited to performance tracking and accessibility guideline checks. The thesis trains imitation learning models, proposing and validating the User Interface Interactions Imitation (UI3) framework to complement usability evaluation process. Integrated into Figma’s prototyping environment, the UI3 simulates older-adult interaction patterns to surface issues early and enable repeatable evaluations.

Place, publisher, year, edition, pages
Karlstads universitet, 2026. , p. 43
Series
Karlstad University Studies, ISSN 1403-8099 ; 2026:14
Keywords [en]
digital health, accessibility, usability evaluation, imitation learning, behavior cloning, older adults, design prototyping
Keywords [sv]
digital hälsa, tillgänglighet, användbarhetsutvärdering, imitationsinlärning, beteendekloning, äldre personer, designprototypframtagning
National Category
Human Computer Interaction Software Engineering Artificial Intelligence Computer and Information Sciences
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:kau:diva-108413DOI: 10.59217/fxco9569ISBN: 978-91-7867-673-6 (print)ISBN: 978-91-7867-674-3 (electronic)OAI: oai:DiVA.org:kau-108413DiVA, id: diva2:2033068
Public defence
2026-03-23, Fryxellsalen, 1B306, Karlstads Universitet, Karlstad, 13:15 (English)
Opponent
Supervisors
Projects
DHINO 2, Digital Health InnovationAvailable from: 2026-02-26 Created: 2026-01-28 Last updated: 2026-02-20Bibliographically approved
List of papers
1. Challenges in Developing Software for the Swedish Healthcare Sector
Open this publication in new window or tab >>Challenges in Developing Software for the Swedish Healthcare Sector
2021 (English)In: Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5 HEALTHINF, Austria, February 11-13, 2021, Portugal: SciTePress, 2021, Vol. 5, p. 175-187Conference paper, Published paper (Refereed)
Abstract [en]

Context: High-quality software is essential to the progressing digitalisation of the Swedish healthcare sector. Developing software with the desired high quality is far from trivial due to the sophisticated requirements of the domain.

Problem: Studies on healthcare digitalisation challenges in Sweden and other countries, however, largely focus on the perceptions of healthcare professionals and patients and less on opinions of IT professionals.

Method: In this exploratory study, we conducted semi-structured interviews with nine IT professionals about observed challenges in developing software for the Swedish healthcare sector. A qualitative analysis was performed to identify common themes.

Results: We identified the prevalent challenges to be related to data integrity, privacy and security, rules and regulations, engineering usability, and software testing.

Conclusion: The results suggest that further research is required regarding agile methods, efficient requirement engineering, and testing in eHealth as well as in privacy and usability engineering. 

Place, publisher, year, edition, pages
Portugal: SciTePress, 2021
Keywords
eHealth, Software Development, Exploratory Study, Empirical Study, Interview Study.
National Category
Software Engineering Information Systems Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-83370 (URN)10.5220/0010248901750187 (DOI)000664063000017 ()2-s2.0-85103840449 (Scopus ID)978-989-758-490-9 (ISBN)
Conference
14th International Conference on Health Informatics - HEALTHINF21
Note

This work was funded by Region Varmland via the DigitalWell Arena project (Dnr RV2018-678)

Available from: 2021-03-08 Created: 2021-03-08 Last updated: 2026-02-12Bibliographically approved
2. Potential effectiveness and efficiency issues in usability evaluation within digital health: A systematic literature review
Open this publication in new window or tab >>Potential effectiveness and efficiency issues in usability evaluation within digital health: A systematic literature review
2024 (English)In: Journal of Systems and Software, ISSN 0164-1212, E-ISSN 1873-1228, Vol. 208, article id 111881Article in journal (Refereed) Published
Abstract [en]

Context: Digital Health (DH) is widely considered essential for sustainable future healthcare systems. Software quality, particularly usability, is crucial for the success and adoption of most DH products. However, concerns about the effectiveness and efficiency of usability evaluation of DH products have been raised. Objective: This article aims to analyse the prevalence and application contexts of usability evaluation methods in DH and to highlight potential issues related to their effectiveness and efficiency. Method: A systematic literature review of usability evaluation studies, published by (academic) practitioners between 2016 and April 2023, was conducted. 610 primary articles were identified and analysed, utilising five major scientific databases. Results: Our findings show a preference for inquiry (85%) and testing (63%) methods, with inspection used less frequently (17%). The published studies employed methods like questionnaires (75%); notably the SUS (49%), semi-structured interviews (25%), and heuristic evaluations (73%), with percentages based on their group. Data collection mainly involved the use of participant feedback (45%), audio/video recordings (44%), and system logs (20%), with both qualitative and quantitative data analyses prevalent in studies. However, several usability characteristics such as accessibility, memorability, and operability were found to be largely overlooked, and automation tools or platforms were not widely used. Among the systems evaluated were mHealth applications (70%), telehealth platforms (36%), health information technology (HIT) solutions (29%), personalized medicine (Per. Med.) (17%), wearable devices (12%), and digital therapeutics (DTx) interventions (6%), with the participation of general users, patients, healthcare providers, and informal caregivers varying based on the health condition studied. Furthermore, insights and experiences gathered from 24 articles underscored the importance of a mixed-method approach in usability evaluations, the limitations of traditional methods, the necessity for sector-specific customisation, and the potential benefits of remote usability studies. Moreover, while eye-tracking emerged as a promising evaluation technique, careful execution and interpretation are crucial to avoid data misinterpretation. Conclusion: The study’s findings showed that employing a combination of inquiry and testing-based methods is prevalent for evaluating DH platforms. Despite an array of DH systems, method distribution remained consistent across platforms and targeted user groups. The study also underlines the importance of involving target user groups in the process. Potentially affected cognitive abilities of participants and potential user groups of interest have to be taken into account when choosing evaluation methods, and methods might therefore need to be tailored. Complementary inspection methods might be particularly useful when recruiting representative participants is difficult. Several potential paths for future research are outlined, such as exploring novel technologies like artificial intelligence, for improved automation tool support in the usability evaluation process. 

Place, publisher, year, edition, pages
Elsevier, 2024
Keywords
Computer software selection and evaluation, Efficiency, Heuristic methods, mHealth, Quality control, Usability engineering, Digital healthcare, Effectiveness and efficiencies, Ehealth, Healthcare systems, Software Quality, Systematic literature review, Usability evaluation, Usability evaluation methods, User groups, Eye tracking
National Category
Human Computer Interaction Software Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-97573 (URN)10.1016/j.jss.2023.111881 (DOI)001111515100001 ()2-s2.0-85176240774 (Scopus ID)
Funder
Vinnova, 2018-03025Region Värmland, RUN/220266
Available from: 2023-11-29 Created: 2023-11-29 Last updated: 2026-02-12Bibliographically approved
3. A Survey on Usability Evaluation in Digital Health and Potential Efficiency Issues
Open this publication in new window or tab >>A Survey on Usability Evaluation in Digital Health and Potential Efficiency Issues
2024 (English)In: Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies / [ed] Maria Pedro Guarino, Kazuhiro Hotta, Malik Yousef, Hui Liu, Giovanni Saggio, Ana Fred, Hugo Gamboa, SciTePress, 2024, Vol. 2, p. 63-76Conference paper, Published paper (Refereed)
Abstract [en]

Context: Usability is a major factor in the acceptance of digital health (DH) solutions. Problem: Despite its importance, usability experts have expressed concerns about the insufficient attention given to usability evaluation in practice, indicating potential efficiency problems of common evaluation methods in the healthcare domain. Objectives: This research paper aimed to analyse industrial usability evaluation practices in digital health to identify potential threats to the efficiency of their application. Method: To this end, we conducted an online survey of 144 usability experts experienced in usability evaluations for digital health applications. The survey questions aimed to explore the prevalence of techniques applied, and the participants’ familiarity and perceptions regarding tools and techniques. Results: The prevalently applied techniques might impose efficiency problems in common scenarios in digital health. Participant recruitment is considered timeconsuming and selecting the most appropriate evaluation method for a given context is perceived difficult. The results highlight a lack of utilisation of tools automating aspects of usability evaluation. Conclusions: A more widespread adoption of tools for automating usability evaluation activities seems desirable as well as guidelines for selecting evaluation techniques in a given context. We furthermore recommend to explore AI-based solutions to address the problem of involving targeted user groups that are difficult to access for usability evaluations.

Place, publisher, year, edition, pages
SciTePress, 2024
Keywords
Usability Evaluation (UE), Digital Health (DH), eHealth, Survey, Questionnaire.
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-102347 (URN)10.5220/0012344400003657 (DOI)978-989-758-688-0 (ISBN)
Conference
17th International Conference on Health Informatics HEALTHINF, Rome, Italy, February 21-23, 2024.
Projects
DHINODigitalWell Arena (DWA)
Available from: 2024-12-02 Created: 2024-12-02 Last updated: 2026-02-12Bibliographically approved
4. Towards Using Synthetic User Interaction Data in Digital Healthcare Usability Evaluation
Open this publication in new window or tab >>Towards Using Synthetic User Interaction Data in Digital Healthcare Usability Evaluation
2024 (English)In: Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2024), Rome, Italy: SciTePress, 2024, Vol. 2, p. 595-603Conference paper, Published paper (Refereed)
Abstract [en]

Effective usability evaluation of user interface (UI) designs is essential. Particularly in digital healthcare, frequently involving relevant user groups in usability evaluations is not always possible or is ethically questionable. On the other hand, neglecting the perspectives of such groups can lead to UI designs that fail to be inclusive and adaptable. In this paper, we outline an initial idea to utilize artificial intelligence methods to simulate mobile user interface interactions of such user groups. The goal is to support software developers and designers with tools that show them how users of certain user groups might interact with a user interface under development and show potential issues before actual, more expensive usability evaluations are conducted. We present a study that employs synthetic representations of user interactions with UI elements based on a small sample of real interactions. This synthetic data was then used to train a classification model predicting whether real user interactions were from younger or elderly persons. The good performance of this model provides evidence that synthetic user interface interactions might be accurate enough to feed into imitation learning approaches, which, in turn, could be the foundation for the desired tool support.

Place, publisher, year, edition, pages
Rome, Italy: SciTePress, 2024
Keywords
Time Series Data, Generative Adversarial Networks (GAN), Synthetic Data Generation, Usability Evaluation, Machine Learning (ML), Digital Healthcare (DH).
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-102349 (URN)10.5220/0012427600003657 (DOI)978-989-758-688-0 (ISBN)
Conference
17th International Conference on Health Informatics HEALTHINF, Rome, Italy,February 21-23, 2024.
Projects
DHINODigitalWell Arena (DWA)
Available from: 2024-12-02 Created: 2024-12-02 Last updated: 2026-02-12Bibliographically approved
5. Digital Touchpoints: Generating Synthetic Data for Elderly Smartphone Interactions
Open this publication in new window or tab >>Digital Touchpoints: Generating Synthetic Data for Elderly Smartphone Interactions
2025 (English)In: Proceedings of International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE / [ed] Effie Lai-Chong Law; María Lozano Perez and Maurice Mulvenna 3, SciTePress, 2025, p. 126-140Conference paper, Published paper (Refereed)
Abstract [en]

Context: Ensuring smartphone interfaces are usable and accessible is essential for elderly users, particularly those with motor impairments, who face challenges with touchscreen interactions. Problem: Hand tremors and limited motor control can hinder touchscreen accuracy and efficiency. Meanwhile, recruiting elderly participants for usability studies can be challenging, often resulting in limited interaction data. Objectives: This study aimed to investigate elderly users’ smartphone interaction patterns, identify key challenges, and generate synthetic data to address data scarcity for usability research. Method: A custom-designed mobile app collected interaction data from 51 elderly participants performing tapping, dragging, and tracing tasks. Hand steadiness was assessed using accelerometer data. Gaussian Process Regression (GPR) and Long Short-Term Memory (LSTM) models were used to generate synthetic datasets replicating user interaction patterns. Results: Users with shaky hands struggled with precision tasks, especially involving smaller GUI elements, while larger elements improved performance. Continuous control was also found to be challenging in tracing tasks. Synthetic datasets successfully replicated spatial, temporal, and distributional metrics, demonstrating potential utility in future usability evaluation research. Conclusions: Inclusive GUI designs and adaptive features can improve accessibility for the elderly with limited motor control. Synthetic data can offer a potential solution for further usability evaluation research in building AI-driven design evaluation tools, reducing reliance on resource-intensive participant recruitment in earlier prototypes. Future work should examine diverse tasks and scenarios and involve people with severe motor impairments. 

Place, publisher, year, edition, pages
SciTePress, 2025
Keywords
Graphical user interfaces, Steganography, Accessibility, Elderly, Machine-learning, Old adult, Older adults, Synthetic data, Synthetic data generation, Synthetic data generations, Usability evaluation, Usability engineering
National Category
Human Computer Interaction Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-104750 (URN)10.5220/0013439200003938 (DOI)2-s2.0-105003533888 (Scopus ID)
Conference
11th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE, Porto, Portugal, April 6-8, 2025.
Available from: 2025-06-04 Created: 2025-06-04 Last updated: 2026-02-12Bibliographically approved
6. Imitating User Interface Interactions for Usability Evaluations with the UI3 Framework
Open this publication in new window or tab >>Imitating User Interface Interactions for Usability Evaluations with the UI3 Framework
(English)In: Article in journal (Other academic) Submitted
Abstract [en]

Context: Older adults (OA) increasingly rely on mobile services for managing health, finance, and daily activities, yet motor variability, such as hand shakiness, makes small targets, complex gestures, and dense layouts difficult to use. Recruiting older adults for usability testing is challenging, leaving software designers with limited insights into their interaction behaviors. 

Objective: We aim to develop and validate User Interface Interactions Imitation (UI3), a modeling framework that imitates the smartphone touch interaction behaviors of older adults with higher hand shakiness to support early-stage usability and accessibility evaluations. 

Method: The UI3 framework employed distributional modeling and imitation learning (behavior cloning) to reproduce older adults’ UI interactions from limited demonstration data. It is further integrated with a design prototyping tool, enabling interactive imitation and evaluation of user interfaces (UI). 

Results: Our findings showed that distributional modeling and imitation-learning models accurately captured spatial, temporal, and kinematic behaviors observed in OA demonstrations. Imitations on a login interface highlighted usability issues, such as frequent over-tapping on small buttons, offering actionable feedback that can guide redesign decisions, such as enlarging buttons for specific user profiles. 

Conclusion: The UI3 framework can enable early, data-driven usability and accessibility evaluations by imitating user interactions trained on limited data. While validated with older adults exhibiting higher hand shakiness, the framework can be adapted to other user groups or impairments through adapted feature representations and task designs, offering a reusable foundation for scalable, AI-assisted, ability-based design and evaluation. 

Keywords
Imitation Learning, Behavior Cloning, Accessibility, Usability Evaluation, Older Adults, Touch UI Interaction, Design Prototyping
National Category
Artificial Intelligence Human Computer Interaction Software Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-108416 (URN)
Projects
DHINO, Digital Health Innovation
Available from: 2026-01-28 Created: 2026-01-28 Last updated: 2026-02-12

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