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Publications (10 of 67) Show all publications
Raveendran, S. M., Herold, S., Kristensson, P. & Jagstedt, S. (2026). Key Factors in Data-Driven Green-Lighting: An Empirical Investigation. In: Giuseppe Scanniello; Valentina Lenarduzzi; Simone Romano; Sira Vegas; Rita Francese (Ed.), Product-Focused Software Process Improvement. Industry, Doctoral-Symposium, Tutorial, and Workshop Papers: . Paper presented at 26th International Conference, PROFES 2025, Salerno, Italy, December 1–3, 2025 (pp. 218-231). Springer
Open this publication in new window or tab >>Key Factors in Data-Driven Green-Lighting: An Empirical Investigation
2026 (English)In: Product-Focused Software Process Improvement. Industry, Doctoral-Symposium, Tutorial, and Workshop Papers / [ed] Giuseppe Scanniello; Valentina Lenarduzzi; Simone Romano; Sira Vegas; Rita Francese, Springer, 2026, p. 218-231Conference paper, Published paper (Refereed)
Abstract [en]

Video game companies often have to choose among thousands of ideas to decide which ones to turn into video games. Despite the huge amount of money at stake, this process known as green-lighting in the game industry is largely a guesswork based on experts’ experience and intuitions. In this paper, through a case study with a prominent Swedish gaming company we identify the key factors influencing green-lighting decisions and develops a typology for evaluating game concepts more effectively. These factors can be used to build a data-driven model that integrates domain knowledge with AI/ML techniques, including natural language processing (NLP), to predict a game’s potential return on investment (ROI) during the funding request process. Further, the typology provides a structured framework for decision-makers, helping to reduce risk and ensure investments are aligned with market demand. 

Place, publisher, year, edition, pages
Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16362
Keywords
Data driven decision making, Game development, Green-lighting, Key factors, Pre-release, Typology, Competition, Game design, Interactive computer graphics, Investments, Data driven, Data driven decision, Decisions makings, Green lightings, Video-games, Decision making
National Category
Computer and Information Sciences
Research subject
Computer Science; Psychology
Identifiers
urn:nbn:se:kau:diva-108093 (URN)10.1007/978-3-032-12092-2_16 (DOI)001718774400016 ()2-s2.0-105023585729 (Scopus ID)978-3-032-12091-5 (ISBN)978-3-032-12092-2 (ISBN)
Conference
26th International Conference, PROFES 2025, Salerno, Italy, December 1–3, 2025
Available from: 2026-01-08 Created: 2026-01-08 Last updated: 2026-04-20Bibliographically approved
Maqbool, B. & Herold, S. (2025). Digital Touchpoints: Generating Synthetic Data for Elderly Smartphone Interactions. In: Effie Lai-Chong Law; María Lozano Perez and Maurice Mulvenna 3 (Ed.), Proceedings of International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE: . Paper presented at 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE, Porto, Portugal, April 6-8, 2025. (pp. 126-140). SciTePress
Open this publication in new window or tab >>Digital Touchpoints: Generating Synthetic Data for Elderly Smartphone Interactions
2025 (English)In: Proceedings of International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE / [ed] Effie Lai-Chong Law; María Lozano Perez and Maurice Mulvenna 3, SciTePress, 2025, p. 126-140Conference paper, Published paper (Refereed)
Abstract [en]

Context: Ensuring smartphone interfaces are usable and accessible is essential for elderly users, particularly those with motor impairments, who face challenges with touchscreen interactions. Problem: Hand tremors and limited motor control can hinder touchscreen accuracy and efficiency. Meanwhile, recruiting elderly participants for usability studies can be challenging, often resulting in limited interaction data. Objectives: This study aimed to investigate elderly users’ smartphone interaction patterns, identify key challenges, and generate synthetic data to address data scarcity for usability research. Method: A custom-designed mobile app collected interaction data from 51 elderly participants performing tapping, dragging, and tracing tasks. Hand steadiness was assessed using accelerometer data. Gaussian Process Regression (GPR) and Long Short-Term Memory (LSTM) models were used to generate synthetic datasets replicating user interaction patterns. Results: Users with shaky hands struggled with precision tasks, especially involving smaller GUI elements, while larger elements improved performance. Continuous control was also found to be challenging in tracing tasks. Synthetic datasets successfully replicated spatial, temporal, and distributional metrics, demonstrating potential utility in future usability evaluation research. Conclusions: Inclusive GUI designs and adaptive features can improve accessibility for the elderly with limited motor control. Synthetic data can offer a potential solution for further usability evaluation research in building AI-driven design evaluation tools, reducing reliance on resource-intensive participant recruitment in earlier prototypes. Future work should examine diverse tasks and scenarios and involve people with severe motor impairments. 

Place, publisher, year, edition, pages
SciTePress, 2025
Keywords
Graphical user interfaces, Steganography, Accessibility, Elderly, Machine-learning, Old adult, Older adults, Synthetic data, Synthetic data generation, Synthetic data generations, Usability evaluation, Usability engineering
National Category
Human Computer Interaction Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-104750 (URN)10.5220/0013439200003938 (DOI)2-s2.0-105003533888 (Scopus ID)
Conference
11th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE, Porto, Portugal, April 6-8, 2025.
Available from: 2025-06-04 Created: 2025-06-04 Last updated: 2026-02-12Bibliographically approved
Maqbool, B., Karegar, F. & Herold, S. (2024). A Survey on Usability Evaluation in Digital Health and Potential Efficiency Issues. In: Maria Pedro Guarino, Kazuhiro Hotta, Malik Yousef, Hui Liu, Giovanni Saggio, Ana Fred, Hugo Gamboa (Ed.), Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies: . Paper presented at 17th International Conference on Health Informatics HEALTHINF, Rome, Italy, February 21-23, 2024. (pp. 63-76). SciTePress, 2
Open this publication in new window or tab >>A Survey on Usability Evaluation in Digital Health and Potential Efficiency Issues
2024 (English)In: Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies / [ed] Maria Pedro Guarino, Kazuhiro Hotta, Malik Yousef, Hui Liu, Giovanni Saggio, Ana Fred, Hugo Gamboa, SciTePress, 2024, Vol. 2, p. 63-76Conference paper, Published paper (Refereed)
Abstract [en]

Context: Usability is a major factor in the acceptance of digital health (DH) solutions. Problem: Despite its importance, usability experts have expressed concerns about the insufficient attention given to usability evaluation in practice, indicating potential efficiency problems of common evaluation methods in the healthcare domain. Objectives: This research paper aimed to analyse industrial usability evaluation practices in digital health to identify potential threats to the efficiency of their application. Method: To this end, we conducted an online survey of 144 usability experts experienced in usability evaluations for digital health applications. The survey questions aimed to explore the prevalence of techniques applied, and the participants’ familiarity and perceptions regarding tools and techniques. Results: The prevalently applied techniques might impose efficiency problems in common scenarios in digital health. Participant recruitment is considered timeconsuming and selecting the most appropriate evaluation method for a given context is perceived difficult. The results highlight a lack of utilisation of tools automating aspects of usability evaluation. Conclusions: A more widespread adoption of tools for automating usability evaluation activities seems desirable as well as guidelines for selecting evaluation techniques in a given context. We furthermore recommend to explore AI-based solutions to address the problem of involving targeted user groups that are difficult to access for usability evaluations.

Place, publisher, year, edition, pages
SciTePress, 2024
Keywords
Usability Evaluation (UE), Digital Health (DH), eHealth, Survey, Questionnaire.
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-102347 (URN)10.5220/0012344400003657 (DOI)978-989-758-688-0 (ISBN)
Conference
17th International Conference on Health Informatics HEALTHINF, Rome, Italy, February 21-23, 2024.
Projects
DHINODigitalWell Arena (DWA)
Available from: 2024-12-02 Created: 2024-12-02 Last updated: 2026-02-12Bibliographically approved
Wittek, S., Herold, S. & Rausch, A. (2024). HICSS-57 Minitrack: AI-based Methods and Applications for Software Engineering. In: Bui T.X. (Ed.), Proceedings of the 57th Hawaii International Conference on System Sciences: . Paper presented at 57th Hawaii International Conference on System Sciences, Honolulu, Hawaii, January 3-4, 2024. (pp. 7290-7291). IEEE Computer Society
Open this publication in new window or tab >>HICSS-57 Minitrack: AI-based Methods and Applications for Software Engineering
2024 (English)In: Proceedings of the 57th Hawaii International Conference on System Sciences / [ed] Bui T.X., IEEE Computer Society, 2024, p. 7290-7291Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
IEEE Computer Society, 2024
National Category
Information Systems, Social aspects
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-101319 (URN)2-s2.0-85199750335 (Scopus ID)978-0-9981331-7-1 (ISBN)
Conference
57th Hawaii International Conference on System Sciences, Honolulu, Hawaii, January 3-4, 2024.
Available from: 2024-08-12 Created: 2024-08-12 Last updated: 2026-02-12Bibliographically approved
Maqbool, B. & Herold, S. (2024). Potential effectiveness and efficiency issues in usability evaluation within digital health: A systematic literature review. Journal of Systems and Software, 208, Article ID 111881.
Open this publication in new window or tab >>Potential effectiveness and efficiency issues in usability evaluation within digital health: A systematic literature review
2024 (English)In: Journal of Systems and Software, ISSN 0164-1212, E-ISSN 1873-1228, Vol. 208, article id 111881Article in journal (Refereed) Published
Abstract [en]

Context: Digital Health (DH) is widely considered essential for sustainable future healthcare systems. Software quality, particularly usability, is crucial for the success and adoption of most DH products. However, concerns about the effectiveness and efficiency of usability evaluation of DH products have been raised. Objective: This article aims to analyse the prevalence and application contexts of usability evaluation methods in DH and to highlight potential issues related to their effectiveness and efficiency. Method: A systematic literature review of usability evaluation studies, published by (academic) practitioners between 2016 and April 2023, was conducted. 610 primary articles were identified and analysed, utilising five major scientific databases. Results: Our findings show a preference for inquiry (85%) and testing (63%) methods, with inspection used less frequently (17%). The published studies employed methods like questionnaires (75%); notably the SUS (49%), semi-structured interviews (25%), and heuristic evaluations (73%), with percentages based on their group. Data collection mainly involved the use of participant feedback (45%), audio/video recordings (44%), and system logs (20%), with both qualitative and quantitative data analyses prevalent in studies. However, several usability characteristics such as accessibility, memorability, and operability were found to be largely overlooked, and automation tools or platforms were not widely used. Among the systems evaluated were mHealth applications (70%), telehealth platforms (36%), health information technology (HIT) solutions (29%), personalized medicine (Per. Med.) (17%), wearable devices (12%), and digital therapeutics (DTx) interventions (6%), with the participation of general users, patients, healthcare providers, and informal caregivers varying based on the health condition studied. Furthermore, insights and experiences gathered from 24 articles underscored the importance of a mixed-method approach in usability evaluations, the limitations of traditional methods, the necessity for sector-specific customisation, and the potential benefits of remote usability studies. Moreover, while eye-tracking emerged as a promising evaluation technique, careful execution and interpretation are crucial to avoid data misinterpretation. Conclusion: The study’s findings showed that employing a combination of inquiry and testing-based methods is prevalent for evaluating DH platforms. Despite an array of DH systems, method distribution remained consistent across platforms and targeted user groups. The study also underlines the importance of involving target user groups in the process. Potentially affected cognitive abilities of participants and potential user groups of interest have to be taken into account when choosing evaluation methods, and methods might therefore need to be tailored. Complementary inspection methods might be particularly useful when recruiting representative participants is difficult. Several potential paths for future research are outlined, such as exploring novel technologies like artificial intelligence, for improved automation tool support in the usability evaluation process. 

Place, publisher, year, edition, pages
Elsevier, 2024
Keywords
Computer software selection and evaluation, Efficiency, Heuristic methods, mHealth, Quality control, Usability engineering, Digital healthcare, Effectiveness and efficiencies, Ehealth, Healthcare systems, Software Quality, Systematic literature review, Usability evaluation, Usability evaluation methods, User groups, Eye tracking
National Category
Human Computer Interaction Software Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-97573 (URN)10.1016/j.jss.2023.111881 (DOI)001111515100001 ()2-s2.0-85176240774 (Scopus ID)
Funder
Vinnova, 2018-03025Region Värmland, RUN/220266
Available from: 2023-11-29 Created: 2023-11-29 Last updated: 2026-02-12Bibliographically approved
Maqbool, B., Jala, L. & Herold, S. (2024). Towards Using Synthetic User Interaction Data in Digital Healthcare Usability Evaluation. In: Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2024): . Paper presented at 17th International Conference on Health Informatics HEALTHINF, Rome, Italy,February 21-23, 2024. (pp. 595-603). Rome, Italy: SciTePress, 2
Open this publication in new window or tab >>Towards Using Synthetic User Interaction Data in Digital Healthcare Usability Evaluation
2024 (English)In: Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2024), Rome, Italy: SciTePress, 2024, Vol. 2, p. 595-603Conference paper, Published paper (Refereed)
Abstract [en]

Effective usability evaluation of user interface (UI) designs is essential. Particularly in digital healthcare, frequently involving relevant user groups in usability evaluations is not always possible or is ethically questionable. On the other hand, neglecting the perspectives of such groups can lead to UI designs that fail to be inclusive and adaptable. In this paper, we outline an initial idea to utilize artificial intelligence methods to simulate mobile user interface interactions of such user groups. The goal is to support software developers and designers with tools that show them how users of certain user groups might interact with a user interface under development and show potential issues before actual, more expensive usability evaluations are conducted. We present a study that employs synthetic representations of user interactions with UI elements based on a small sample of real interactions. This synthetic data was then used to train a classification model predicting whether real user interactions were from younger or elderly persons. The good performance of this model provides evidence that synthetic user interface interactions might be accurate enough to feed into imitation learning approaches, which, in turn, could be the foundation for the desired tool support.

Place, publisher, year, edition, pages
Rome, Italy: SciTePress, 2024
Keywords
Time Series Data, Generative Adversarial Networks (GAN), Synthetic Data Generation, Usability Evaluation, Machine Learning (ML), Digital Healthcare (DH).
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-102349 (URN)10.5220/0012427600003657 (DOI)978-989-758-688-0 (ISBN)
Conference
17th International Conference on Health Informatics HEALTHINF, Rome, Italy,February 21-23, 2024.
Projects
DHINODigitalWell Arena (DWA)
Available from: 2024-12-02 Created: 2024-12-02 Last updated: 2026-02-12Bibliographically approved
Sinkala, Z. T. & Herold, S. (2023). An Integrated Approach to Package and Class Code-to-Architecture Mapping Using InMap. In: Proceedings - IEEE 20th International Conference on Software Architecture, ICSA 2023: . Paper presented at 20th IEEE International Conference on Software Architecture, ICSA 2023,L'Aquila, Italy, March 13-17, 2023. (pp. 164-174). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>An Integrated Approach to Package and Class Code-to-Architecture Mapping Using InMap
2023 (English)In: Proceedings - IEEE 20th International Conference on Software Architecture, ICSA 2023, Institute of Electrical and Electronics Engineers (IEEE), 2023, p. 164-174Conference paper, Published paper (Refereed)
Abstract [en]

Reflexion Modelling is a successful method used in industry for Software Architectural Consistency Checking (SACC). However, it includes a mapping step that is manual and tedious, especially for large complex systems. Various studies have shown how to successfully automate the interactive mapping of the basic units of the software’s codebase, i.e. its classes, to its architecture modules. However, their inherent drawback is that the effort required by an architect to review the mapping recommendations produced, whether during the mapping occurs or at the end of mapping, can be considerable. Subsequent studies have attempted to reduce this effort by use of a hierarchical mapping approach. These studies have demonstrated a reduction in the review effort required by a software architect; however, the gain in effort reduction occurred at the price of a lower recall and precision than similar non-hierarchical mapping approaches. In this study, we present an integrated approach of automated code-to-architecture mapping that draws from hierarchical (package mapping) and non-hierarchical (class mapping) techniques to keep effort minimal for an architect with marginal loss in recall and precision. Using the harmonic mean of f1-scores and effort reduction, our results show that with our integrated approach, we could achieve 0.90 on average, compared to 0.87 for the other two methods. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
Keywords
automated source code mapping, software architecture conformance, software architecture consistency, software maintenance
National Category
Software Engineering
Identifiers
urn:nbn:se:kau:diva-94906 (URN)10.1109/ICSA56044.2023.00023 (DOI)2-s2.0-85159157207 (Scopus ID)
Conference
20th IEEE International Conference on Software Architecture, ICSA 2023,L'Aquila, Italy, March 13-17, 2023.
Available from: 2023-05-29 Created: 2023-05-29 Last updated: 2026-02-12Bibliographically approved
Sinkala, Z. T. & Herold, S. (2023). Generating Seed Mappings for Machine Learning-Based Code-to-Architecture Mappers Using InMap. ACM SIGAPP Applied Computing Review, 23(4), 5-15
Open this publication in new window or tab >>Generating Seed Mappings for Machine Learning-Based Code-to-Architecture Mappers Using InMap
2023 (English)In: ACM SIGAPP Applied Computing Review, ISSN 1559-6915, E-ISSN 1931-0161, Vol. 23, no 4, p. 5-15Article in journal (Refereed) Published
Abstract [en]

Software architecture consistency checking (SACC) is a popular method to detect architecture degradation. Most SACC techniques require software engineers to manually map a subset of entities of a system's implementation onto elements of its intended software architecture. Manually creating such a "seed mapping" for complex systems is a time-consuming activity.The objective of this paper is to investigate if creating seed mappings semi-automatically based on mapping recommendations for training automatic, machine learning-based mappers can reduce the effort for this task.To this end, we applied InMap, a highly accurate, interactive code-to-architecture mapping approach, to create seed mappings for five opensource systems with known architectures and mappings. Three different machine learning-based mappers were trained with these seed mappings and analysed regarding their predictive performance. We then compared the manual effort involved in using the combination of InMap and the most accurate automatic mapper and the manual effort of mapping the systems solely with InMap.The results suggest that InMap, with a minor adaption, can be used to seed an accurate mapper at a size of 20--25% based on Naive Bayes. A full mapping with only InMap though turns out to involve slightly less manual effort on average; this is, however, not consistent across all systems. These results give evidence that more advanced ways of combining automatic mappers with InMap may further reduce that effort.

Place, publisher, year, edition, pages
ACM Digital Library, 2023
Keywords
software architecture consistency, code-to-architecture mapping, software architecture degradation, machine learning
National Category
Software Engineering Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-109890 (URN)10.1145/3642964.3642965 (DOI)
Available from: 2026-04-27 Created: 2026-04-27 Last updated: 2026-06-29Bibliographically approved
Sinkala, Z. T. & Herold, S. (2023). Investigating the Effect of Partial and Real-Time Feedback in INMAP Code-to-Architecture Mapping. In: Proceedings of the 18th Conference on Computer Science and Intelligence Systems, FedCSIS 2023: . Paper presented at 18th Conference on Computer Science and Intelligence Systems, FedCSIS, Warsaw, Poland, September 20, 2023. (pp. 749-758). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Investigating the Effect of Partial and Real-Time Feedback in INMAP Code-to-Architecture Mapping
2023 (English)In: Proceedings of the 18th Conference on Computer Science and Intelligence Systems, FedCSIS 2023, Institute of Electrical and Electronics Engineers (IEEE), 2023, p. 749-758Conference paper, Published paper (Refereed)
Abstract [en]

InMap is an interactive and iterative information retrieval-based automated mapping algorithm that produces code-to-architecture mapping recommendations. In its original form, InMap requires an architect to provide feedback for each code-to-architecture mapping recommendation in a given set produced (complete feedback). However, architects may delay/defer deciding on some of the mapping recommendations provided. This leads us to ask, how would InMap perform if only a subset of the recommendations provided (partial feedback) or only a single recommendation (real-time feedback) is reviewed by the architect Through carefully designed mapping experiments, we show that an architect giving partial or real-time feedback does not harm the recall and precision of the recommendations produced by InMap. On the contrary, we observed from the results of the systems tested a net increase of 2-5% (depending on the approach). This shows that in addition to InMap’s original complete feedback approach, the two new approaches of collecting feedback presented in this paper, i.e. partial and real-time, create flexibility in how software architecture consistency checking tool developers may choose to collect mapping feedback and how architects may opt-to provide feedback, with no harm to the recall and precision of the results. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
Keywords
Computer software maintenance, Conformal mapping, Information systems, Information use, Iterative methods, Automated mapping, Automated source code mapping, Feedback approach, Mapping algorithms, Partial feedback, Real-time feedback, Recall and precision, Software architecture conformance, Software architecture consistency, Source codes, Software architecture
National Category
Software Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-97897 (URN)10.15439/2023F5070 (DOI)2-s2.0-85179179532 (Scopus ID)
Conference
18th Conference on Computer Science and Intelligence Systems, FedCSIS, Warsaw, Poland, September 20, 2023.
Available from: 2024-01-03 Created: 2024-01-03 Last updated: 2026-02-12Bibliographically approved
Herold, S. & Sinkala, Z. T. (2023). Using Automatically Recommended Seed Mappings for Machine Learning-Based Code-to-Architecture Mappers. In: Proceedings of the 38th ACM/SIGAPP Symposium on Applied Computing: . Paper presented at 38th Annual ACM Symposium on Applied Computing, Tallinn, Estonia, March 27-31, 2023. (pp. 1432-1439). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Using Automatically Recommended Seed Mappings for Machine Learning-Based Code-to-Architecture Mappers
2023 (English)In: Proceedings of the 38th ACM/SIGAPP Symposium on Applied Computing, Association for Computing Machinery (ACM), 2023, p. 1432-1439Conference paper, Published paper (Refereed)
Abstract [en]

Software architecture consistency checking (SACC) is a popular method to detect architecture degradation. Most SACC techniques require software engineers to manually map a subset of entities of a system’s implementation onto elements of its intended software architecture. Manually creating such a "seed mapping"for complex systems is a time-consuming activity.The objective of this paper is to investigate if creating seed mappings semi-automatically based on mapping recommendations for training automatic, machine learning-based mappers can reduce the effort for this task.To this end, we applied InMap, a highly accurate, interactive code-to-architecture mapping approach, to create seed mappings for five open source system with known architectures and mappings. Three different machine learning-based mappers were trained with these seed mappings and analysed regarding their predictive performance. We then compared the manual effort involved in using the combination of InMap and the most accurate automatic mapper and the manual effort of mapping the systems solely with InMap.The results suggest that InMap, with a minor adaption, can be used to seed an accurate mapper based on Naive Bayes. A full mapping with only InMap though turns out to involve slightly less manual effort on average; this is, however, not consistent across all systems. These results give reason to assume that more advanced ways of combining automatic mappers with InMap may further reduce that effort. 

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
Keywords
Mapping, Open source software, Open systems, Software architecture, Automatic machines, Code-to-architecture mapping, Consistency checking, Highly accurate, Machine-learning, Open source system, Predictive performance, Software architecture consistency, Software architecture degradation, Systems implementation, Machine learning
National Category
Software Engineering Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-96057 (URN)10.1145/3555776.3577628 (DOI)001170018800001 ()2-s2.0-85162854475 (Scopus ID)978-1-4503-9517-5 (ISBN)
Conference
38th Annual ACM Symposium on Applied Computing, Tallinn, Estonia, March 27-31, 2023.
Funder
Region Värmland
Available from: 2023-07-07 Created: 2023-07-07 Last updated: 2026-02-12Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3180-9182

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