Going Mobile: Gamifying Digital News in Mobile Devices
2014 (English)In: Persuasive Technology: Persuasive, motivating, empowering videogames. Adjunct proceedings. / [ed] Gamberini, L., Spagnolli, A., Chittaro, L., & Zamboni, L., Padova, Italy, 2014, 86-89 p.Conference paper (Refereed)
My PhD research examines the application of gamification techniques in the distribution and consumption of news in the emerging mobile society. The focus is placed on persuasive design and game mechanics in order to motivate, engage, and create new habits of news consumption in the mobile audiences.
New efforts are needed in order to capture the emerging individual structures of the self, through the engagement with technological personalized systems that turn life towards short term, fragmented information, on-the-go life styles. New techniques designed to overcome the challenges of going mobile and to empower and engage audiences that are arising, such as persuasive design and gamification.
Place, publisher, year, edition, pages
Padova, Italy, 2014. 86-89 p.
Gamification, Engagement, Mobility, Mobile devices, Journalism, News, Communication, Habit change, Personalized systems
Human Computer Interaction
Research subject Information Systems; Media and Communication Studies
IdentifiersURN: urn:nbn:se:kau:diva-32178ISBN: 9788867872299 (print)OAI: oai:DiVA.org:kau-32178DiVA: diva2:719875
9th International Conference on Persuasive Technology, PERSUASIVE 2014, Padova, Italy, May 2014