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Going Mobile: Gamifying Digital News in Mobile Devices
Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Geography, Media and Communication.ORCID iD: 0000-0002-0501-2217
2014 (English)In: Persuasive Technology: Persuasive, motivating, empowering videogames. Adjunct proceedings. / [ed] Gamberini, L., Spagnolli, A., Chittaro, L., & Zamboni, L., Padova, Italy, 2014, p. 86-89Conference paper, Published paper (Refereed)
Abstract [en]

My PhD research examines the application of gamification techniques in the distribution and consumption of news in the emerging mobile society. The focus is placed on persuasive design and game mechanics in order to motivate, engage, and create new habits of news consumption in the mobile audiences.

New efforts are needed in order to capture the emerging individual structures of the self, through the engagement with technological personalized systems that turn life towards short term, fragmented information, on-the-go life styles. New techniques designed to overcome the challenges of going mobile and to empower and engage audiences that are arising, such as persuasive design and gamification.

Place, publisher, year, edition, pages
Padova, Italy, 2014. p. 86-89
Keyword [en]
Gamification, Engagement, Mobility, Mobile devices, Journalism, News, Communication, Habit change, Personalized systems
National Category
Human Computer Interaction
Research subject
Information Systems; Media and Communication Studies
Identifiers
URN: urn:nbn:se:kau:diva-32178ISBN: 9788867872299 (print)OAI: oai:DiVA.org:kau-32178DiVA, id: diva2:719875
Conference
9th International Conference on Persuasive Technology, PERSUASIVE 2014, Doctoral Consortium, Padova, Italy, May 2014
Available from: 2014-05-27 Created: 2014-05-27 Last updated: 2018-01-11Bibliographically approved

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Ferrer Conill, Raul

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CiteExportLink to record
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Citation style
  • apa
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  • de-DE
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Output format
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