The purpose with this qualitative interview study was to try to describe, through a phenomenological viewpoint, the meaning that Counter-Strike players put on there contemporary world. We started to explore this Game World with field research studies on the world’s biggest Game exhibition Dreamhack in the city of Jönköping. This helped us to develop our main question for this study.
The thirteen participants of the interview were selectively chosen from a Game Café in the city of Karlstad. They were interviewed with five questions that dealt with their experiences of playing Counter-Strike and their experience of time perception in their world. After that we needed to decide what to specifically analyse about a Counter-Strike player’s experience. Fore this we started to breakdown the content from the thirteen interviews and it produced fifteen categories, these categories were then coded. The process of coding left seven categories that represented the collected interview data for us to analyse. The seven categories are: Relaxation, Need, Occupy, escape from reality, Joy, Guilt and Feelings of time warp. Because we have chosen to go about our study through a phenomenological viewpoint we were forced to do literature studies on what lies behind the origins of human experience.
These studies resulted in a few theories that coincided with our final analysis. In our opinion, in order to study someone’s experience you have to have some knowledge on how the human experience is created from within.