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Creating Real Imaginary Worlds: Mythopoeic Interaction and Immersion in Digital Games
Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Information Systems and Project Management.
2007 (English)Report (Refereed)
Abstract [en]

Mythopoeia is a term that refers to the making and renewal of myths. Myth is in itself a complicated concept that delicately balances concepts of truth and fiction. Myth refuses the designations of fact or lie, and instead operates beyond those terms. Rather, myths are metaphors, articulations of that which transcends the human psyche, of a type of knowledge that cannot be explained or contested. Throughout mankind's history, mythmaking, or mythopoeia, has been an important part of the legacy passed on between cultures and civilizations. The creation of narratives that are based on, or within particular mythologies, have the power to affect us and move us, in ways that non-fictional stories cannot, simply because myths are fictional truths. The impact of these kinds of stories can be gauged by examining their longevity and spread. What that tells us is that the way something is told is perhaps even more important than what is told. Currently, mythopoeic digital games not only offer the possibility of reading and hearing about faraway lands and galaxies, but a chance of partaking in the sustaining and making of new myths.



This dissertation will explore and answer the question: how does the constrained nature of digital games, together with the improvised chaos of make believe, interact with, and benefit from (or become inhibited by) the further constraint of mythology? As new narrative technologies are introduced, they affect how myths are written, sustained and should be interacted with. Furthermore, with new visual media the level of detail has risen exponentially. No longer are myths carried by oral tradition, textual accounts, or even photography. The new myths come superimposed at us with photorealism, 24 photos per second, with full Dolby Digital 5.1 Surround Sound, and with vibrating haptic game controllers for true interactive affect and immersion. Altogether, the combination of mythopoeia and narrative technology becomes a very powerful medium for interactive storytelling of which we are only beginning to grasp the full potential

Place, publisher, year, edition, pages
London, 2007.
Series
Masteruppsats, University of East London
National Category
Information Systems
Research subject
Information Systems
Identifiers
URN: urn:nbn:se:kau:diva-17913OAI: oai:DiVA.org:kau-17913DiVA: diva2:591531
Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2013-01-21

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf