: Religious themes conveyed through an unorthodox medium
Ode, Jon 2012 (English)
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudentuppsats (Examensarbete)
The purpose of this essay is an attempt to create a “first basis” of reliability for religious content in computes games, and its value in academic studies. While not researching it in depth, this essay will also give a suggestion of computer games’ potential as a didactic medium. A quantitative comparative analysis has been performed, to present several common religious themes and their occurrence in the computer game respectively.
While researching the game, an abundance of religious themes have been found, documented and presented. Through this, it is concluded that computer games not only have the capability of presenting religious themes; they are found to be capable mediums of presentation. The content itself is of high varsity and of great interest to any religious scholar.
Place, publisher, year, pages
2012. 46 p.
Religion, computer, computer games, popular culture, youth, children, fiction, fantasy, RPG, roleplay, role-play, Morrowind, Elder Scrolls, Bethesda
National CategoryReligious Studies
Identifiersurn:nbn:se:kau:diva-12064 (URN)REL C-30 (Local ID)oai:DiVA.org:kau-12064 (OAI)
Subject / course
Religious Studies and Theology