This paper is based on my student thesis in comparative literature. The material examined consists of two sources, the video game Bioshock, and the novel based on the video game, the prequel Bioshock Rapture. Theories regarding traditional literary studies, adaptation studies, remediation, and transmediality are utilized, whereas the content is analyzed through gender theory. The adaptation can be considered as an adaptation of the storyworld, rather than the conventional form of adaptation. Manifestations and representations of gender are analyzed based on how they are transmediated between two rather different types of media. The analyses conducted indicates that gender, as understood within the paper, is represented rather stereotypically to direct criticism against the representation itself. This kind of representation is also emphasized in the transmedial process of the novel adaptation.