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Effects of Gamification in an Academic History Course, 2010-2020
Karlstad University, Faculty of Social and Life Sciences, Department of Politics and History. Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Political, Historical, Religious and Cultural Studies (from 2013).ORCID iD: 0000-0003-1608-6817
Responsible organisation
2023 (English)Data set, Aggregated data
Physical description [sv]

Materialet består av tentamensresultat bland 458 studenter som för första gången besvarade en viss salsskrivning på den sista av fyra delkurser i en akademisk grundkurs i historia vid ett svenskt universitet, vid något av tio kurstillfällen mellan 2010 och 2020. Tentamensresultatet utgörs av en poängsumma fördelad på poäng som erhållits på svar salsskrivningens frågor respektive på poäng som varje student innan salsskrivningen har kunnat erhålla från frivilliga inlämningsuppgifter, kallade duggor. Materialet innehåller även uppgift om tentamensresultatet från de två närmast föregående delkurserna på samma kurs och vid samma kurstillfälle. Data har använts för att undersöka i vilken grad duggorna har påverkat resultatet på den sista salsskrivningen samt i vilken grad utfallet har påverkats av tentamensresultatet på de två närmast föregående delkurserna.

Abstract [en]

The material consists of exam results among 458 students who for the first time answered a certain written exam on the last of four modules in an academic first-cycle (undergraduate) course in history at a Swedish university, distributed across ten course instances over eleven years, 2010-2020. The exam results consist of a score divided into points received on answers to the written exam and on points that each student was able to obtain from optional hand-in assignments before the written exam (quizzes). The material also contains information about the exam results from the two immediately preceding modules on the same course and at the same course instance. The data have been used to examine the extent to which the quizzes have affected the result on the final written exam and the extent to which the outcome has been affected by the examination result on the two immediately preceding modules.

Place, publisher, year
Göteborg: Svensk nationell datatjänst / Swedish National Data Service , 2023.
Version
1.0
Keywords [en]
behavior and behavior mechanisms, education, achievement, motivation, action with an object
National Category
History Pedagogy Pedagogical Work Educational Sciences
Research subject
History; Education; Educational Work
Identifiers
URN: urn:nbn:se:kau:diva-93940DOI: 10.5878/t1tj-z404OAI: oai:DiVA.org:kau-93940DiVA, id: diva2:1743815
Available from: 2023-03-16 Created: 2023-03-16 Last updated: 2025-02-18

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Svanberg, Mikael

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Department of Politics and HistoryDepartment of Political, Historical, Religious and Cultural Studies (from 2013)
HistoryPedagogyPedagogical WorkEducational Sciences
Svanberg, M. & Bergh, D. (2023). Effects of Gamification in a Teacher Education Program, 2010 to 2020. SAGE Open, 13(1)

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