Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • apa.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Software factory project for enhancement of student experiential learning
Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science (from 2013). (SQUAD - SOFTWARE QUALITY AND DIGITAL MODERNISATION)ORCID iD: 0000-0002-7885-0369
2019 (English)In: 16th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2019, IADIS Press, 2019, p. 297-306Conference paper, Published paper (Refereed)
Abstract [en]

Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in an academic environment and enhance the learning and multicultural teamwork experience, the University of Oulu, Finland offers the software factory (SWF) project. This paper presents the design of the SWF course and the learning environment and assessment techniques, and it discusses the importance of reflective learning diaries and serious games. Additionally, this paper examines factors in the SWF learning environment that affect student learning in the SWF course. Survey data were collected from the last six years of SWF projects. The results show that students consider the SWF to be a good collaborative learning environment that helps them achieve academic triumphs and enhances various professional skills. The learning diaries are effective for increasing studentsÂ’ learning experiences as well as providing an opportunity for teaching staff to monitor studentsÂ’ progress and offer better facilitation. These results are helpful for academic institutions and industry when developing such a learning environment.

Place, publisher, year, edition, pages
IADIS Press, 2019. p. 297-306
Keywords [en]
Collaborative Learning; Project-Based Learning; Software Engineering; Software Engineering Curricula; Teamwork
National Category
Computer and Information Sciences
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:kau:diva-77122DOI: 10.33965/celda2019_201911l037Scopus ID: 2-s2.0-85078986041ISBN: 978-989-8533-93-7 (print)OAI: oai:DiVA.org:kau-77122DiVA, id: diva2:1410760
Conference
16th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2019; Cagliari; Italy; 7 November 2019 through 9 November 2019
Available from: 2020-03-01 Created: 2020-03-01 Last updated: 2021-03-04Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopushttp://www.iadisportal.org/digital-library/software-factory-project-for-enhancement-of-student-experiential-learning

Search in DiVA

By author/editor
Ahmad, Muhammad Ovais
By organisation
Department of Mathematics and Computer Science (from 2013)
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 134 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • apa.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf