Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • apa.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Gamifying the news: Exploring the introduction of game elements into digital journalism
Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Geography, Media and Communication (from 2013). (NODE)ORCID iD: 0000-0002-0501-2217
2018 (English)Doctoral thesis, monograph (Other academic)
Abstract [en]

For over a century, crosswords, puzzles, and quizzes have been present in newspapers. Digital journalism has only increased the trend of integrating game elements in news media, often blurring the traditional boundaries between news and games.

This dissertation aims to explore and understand how and why news organizations and newsworkers use gamification in digital news websites and to analyze the objectives behind its implementation in news production. The importance of trying to understand this development stems from the different roles that digital games and news have in contemporary democratic societies. While journalism is often regarded as the main source of information for the public to act as citizens, digital games predominantly remain considered as entertainment media.

Drawing from media sociology and new institutionalism, this study engages with the literature on converging processes of popularization and professionalization of journalism, and how different institutional logics of gamification and journalism interact. Methodologically, this qualitative multiple case study analyzes four diverse news organizations (the Guardian, Bleacher Report, the Times of India, and Al Jazeera), interviewing 56 newsworkers, and conducting game-system analysis of their respective gamified systems.

The findings suggest that while news organizations often frame their motivations within the celebratory rhetoric of gamification, a deeper look into the material manifestations of gamified news systems tend to problematize the empowering claims of gamification. Instead, a complex interplay between the professional and commercial logics of journalism and the hedonic and utilitarian logics of gamification shapes how news organizations and newsworkers implement gamified systems. This dissertation contributes to a larger debate on the friction professionalism and the market, on institutional interaction, and the increasing transgression of journalistic institutional borders.

Abstract [en]

Would you read more news if you could earn points, win badges, unlock content, or level up? Would a journalist write more often to be on top of a leaderboard?

Various digital newspapers have integrated gamification as a way to incentivize user behavior with game elements. However, the ways news organizations use gamification and the behaviors they target are not homogenous. This dissertation studied four news organizations – the Guardian, Bleacher Report, the Times of India, and Al Jazeera – that use gamification in surprisingly different ways. From giving incentives and rewards to their readers, to crafting new storytelling techniques. From creating a system where journalists are the players, to calling the readers to participate in a crowdsourcing investigative initiative. The results suggest that a complex interplay between the professional and commercial logics of journalism and the hedonic and utilitarian logics of gamification shapes the implementation of gamified systems.

But, is it all fun and games, or are there other concerns about how news organizations and newsworkers are gamifying the news?

Place, publisher, year, edition, pages
Karlstad: Karlstads universitet, 2018. , p. 298
Series
Karlstad University Studies, ISSN 1403-8099 ; 2018:36
Keywords [en]
Journalism, Digital Journalism, Gamification, News, Institutional Logics
National Category
Media and Communications
Research subject
Media and Communication Studies
Identifiers
URN: urn:nbn:se:kau:diva-68828ISBN: 978-91-7063-871-8 (print)ISBN: 978-91-7063-966-1 (electronic)OAI: oai:DiVA.org:kau-68828DiVA, id: diva2:1240298
Public defence
2018-10-05, 12A138 Geijer, Universitetsgatan 2, Karlstad, 13:15 (English)
Opponent
Supervisors
Available from: 2018-09-17 Created: 2018-08-21 Last updated: 2019-02-12Bibliographically approved

Open Access in DiVA

fulltext(5518 kB)4241 downloads
File information
File name FULLTEXT04.pdfFile size 5518 kBChecksum SHA-512
75ddfe3c92f0b518f7e70ce570dabacaec92b731401d463edffa4883fb43a2671327a9d7931ad9fba26fbcbe5e43ed4ec0f746df68043d516fd99e542ce5cb95
Type fulltextMimetype application/pdf
Forskningspodden with Raul Ferrer Conill(42419 kB)129 downloads
File information
File name AUDIO01.mp3File size 42419 kBChecksum SHA-512
ce058fea1a4c1346f0c46355d586fac077ea4eee600b48110fd44d802fc1e9eff1a7ea8d04f6c0a38650a435f982a15492ecf40cd01a47c2234cf4b73f4d809d
Type audioMimetype audio/mpeg

Authority records

Ferrer Conill, Raul

Search in DiVA

By author/editor
Ferrer Conill, Raul
By organisation
Department of Geography, Media and Communication (from 2013)
Media and Communications

Search outside of DiVA

GoogleGoogle Scholar
Total: 4416 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 11693 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • apa.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf