Feeding the RedCritter: The gamification of project management software
2016 (English)In: The Business of Gamification: A critical analysis / [ed] Dymek, Mikolaj & Zackariasson, Peter, New York: Routledge, 2016, 21-39 p.Chapter in book (Refereed)
The narrative of this chapter focuses on the intersecting points between motivation and productivity, of fun and work, and the potential benefits and dangers of gamifying project management software. Since gamification is a new trend, a thorough look at the case study of Red Critter and their choice of gamification techniques to enhance employee engagement and motivation can bring a better and nuanced understanding of gamification of project management to academics, researchers, and industry practitioners.
Place, publisher, year, edition, pages
New York: Routledge, 2016. 21-39 p.
redcritter, gamification, business, project management
Media and Communications
Research subject Media and Communication Studies
IdentifiersURN: urn:nbn:se:kau:diva-47456ISBN: 978-1-138-82416-4 (print)OAI: oai:DiVA.org:kau-47456DiVA: diva2:1052551