Toy Story (1995) changed the climate of animated films of the late 1990’s and early 2000’s, since it was the first fully computer animated feature film. The purpose of this essay is to explore the styles, forms and themes used in Toy Story, Toy Story 2 (1999) and Toy Story 3 (2010) with the help of Thomas Elsaesser’s and Malte Hagener’s theory of frame and window-narration. The essay also investigates how these elements have changed over the course of the trilogy and in which ways the digital progress in computer animation contributed to these changes. The conclusion of this analysis show that the Toy Story-films share many themes, styles and forms but also that these have varied a lot. Furthermore, the filmmakers have used the digital progress to broaden the narrative scope and scale, which consequently has led to a greater fictitious and realized world.