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Boodaghian Asl, Arsineh
Publications (5 of 5) Show all publications
Gokan Khan, M., Taheri, J., Kassler, A. & Boodaghian Asl, A. (2024). Graph Attention Networks and Deep Q-Learning for Service Mesh Optimization: A Digital Twinning Approach. In: Valenti M., Reed D., Torres M. (Ed.), Proceedings- IEEE International Conference on Communications: . Paper presented at IEEE International Conference on Communications (ICC), Denver, USA, June 9-13, 2024. (pp. 2913-2918). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Graph Attention Networks and Deep Q-Learning for Service Mesh Optimization: A Digital Twinning Approach
2024 (English)In: Proceedings- IEEE International Conference on Communications / [ed] Valenti M., Reed D., Torres M., Institute of Electrical and Electronics Engineers (IEEE), 2024, p. 2913-2918Conference paper, Published paper (Refereed)
Abstract [en]

In the realm of cloud native environments, Ku-bernetes has emerged as the de facto orchestration system for containers, and the service mesh architecture, with its interconnected microservices, has become increasingly prominent. Efficient scheduling and resource allocation for these microservices play a pivotal role in achieving high performance and maintaining system reliability. In this paper, we introduce a novel approach for container scheduling within Kubernetes clusters, leveraging Graph Attention Networks (GATs) for representation learning. Our proposed method captures the intricate dependencies among containers and services by constructing a representation graph. The deep Q-learning algorithm is then employed to optimize scheduling decisions, focusing on container-to-node placements, CPU request-response allocation, and adherence to node affinity and anti-affinity rules. Our experiments demonstrate that our GATs-based method outperforms traditional scheduling strategies, leading to enhanced resource utilization, reduced service latency, and improved overall system throughput. The insights gleaned from this study pave the way for a new frontier in cloud native performance optimization and offer tangible benefits to industries adopting microservice-based architectures.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2024
Keywords
component, formatting, insert, style, styling
National Category
Computer Sciences Computer Systems
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-97430 (URN)10.1109/ICC51166.2024.10622616 (DOI)2-s2.0-85202817543 (Scopus ID)978-1-7281-9055-6 (ISBN)978-1-7281-9054-9 (ISBN)
Conference
IEEE International Conference on Communications (ICC), Denver, USA, June 9-13, 2024.
Note

This article was included as a manuscript in the doctoral thesis entitled "Unchaining Microservice Chains: Machine Learning Driven Optimization in Cloud Native Systems" KUS 2023:35.

Available from: 2023-11-20 Created: 2023-11-20 Last updated: 2024-10-07Bibliographically approved
Zhu, Y., Zhang, M., Peng, Y. & Boodaghian Asl, A. (2021). Detailed wrinkle generation of virtual garments from a single image. Multimedia tools and applications, 80(3), 4053-4071
Open this publication in new window or tab >>Detailed wrinkle generation of virtual garments from a single image
2021 (English)In: Multimedia tools and applications, ISSN 1380-7501, E-ISSN 1573-7721, Vol. 80, no 3, p. 4053-4071Article in journal (Refereed) Published
Abstract [en]

The presence of proper wrinkles is important while modeling realistic virtual garments. Unlike previously used full 3D information methods, our approach achieves detailed garment generation from a single image. First, we retrieve a garment image similar to the initial virtual garment based on content-based image retrieval (CBIR) method. Then, we preprocess the image with a combination of human body reshaping, image segmentation and shape recovery, to obtain the 3D wrinkle details. Finally, the garment height are synthesized into the virtual garment. For better suit the posture of the human body, excess garment energy are released to remove the unmatched wrinkles. We apply our method to various styles of virtual garments, and it enable virtual characters in general pose to be dressed in these garments and complete wrinkle generation. Compared with existing garment modeling methods, the experimental results show that the proposed method could quickly capture the realistic wrinkles of virtual garments with less manual operation and achieve more realistic wrinkles for virtual garments.

Place, publisher, year, edition, pages
Springer, 2021
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Research subject
Electrical Engineering
Identifiers
urn:nbn:se:kau:diva-80884 (URN)10.1007/s11042-020-09917-z (DOI)000572865900004 ()2-s2.0-85091484508 (Scopus ID)
Available from: 2020-10-15 Created: 2020-10-15 Last updated: 2022-05-23Bibliographically approved
Boodaghian Asl, A. & Gokan Khan, M. (2020). Model-Based Interview Method Selection Approach in Participatory Design. In: Interactivity and the Future of the Human-Computer Interface: (pp. 206-223). IGI Global
Open this publication in new window or tab >>Model-Based Interview Method Selection Approach in Participatory Design
2020 (English)In: Interactivity and the Future of the Human-Computer Interface, IGI Global, 2020, p. 206-223Chapter in book (Refereed)
Abstract [en]

Participatory design is a technique which is being used by system designers to involve the end users and product owners throughout the design process. Even though utilizing this approach brings customers to the design process, implementing it requires a budget, a place, time, and other resources. This chapter demonstrates a model-based approach to facilitate the selection of interviews for each design phase such as listing elements for the interface, choosing location for components, making decision for the general look of the component, finally making the component interactable. Interface designers can use the model to choose different type of interview method for different design phases such as interface components, sketching, lo-fi prototyping and hi-fi prototyping, according to their resources. The research focus is on four different participatory design interview method, which are GUI-ii face-to-face, GUI-ii screen-sharing, GUI-ii Ozlab, and traditional face-to-face interview.

Place, publisher, year, edition, pages
IGI Global, 2020
Keywords
Ozlab: A web application developed by Karlstad University for mainly running usability tests. Hi-Fi Prototyping: High Fidelity Prototyping. Lo-Fi Prototyping: Low Fidelity Prototyping. GUI-ii: Graphical User Interface Interaction Interview.
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-77191 (URN)10.4018/978-1-7998-2637-8.ch011 (DOI)
Available from: 2020-03-09 Created: 2020-03-09 Last updated: 2020-09-07Bibliographically approved
Boodaghian Asl, A. & Gokan Khan, M. (2019). An Empirical Study On GUI-ii Interview Methods In Participatory Design. In: Katherine Blashki and Yingcai Xiao (Ed.), IADIS (International association for developement of the information society) digital library: . Paper presented at MCCSIS 2019, 13th Multi Conference on Computer Science and Information Systems 16 – 19 July 2019, Porto, Portugal (pp. 3-10). IADIS Press
Open this publication in new window or tab >>An Empirical Study On GUI-ii Interview Methods In Participatory Design
2019 (English)In: IADIS (International association for developement of the information society) digital library / [ed] Katherine Blashki and Yingcai Xiao, IADIS Press , 2019, p. 3-10Conference paper, Published paper (Refereed)
Abstract [en]

Graphical user interface interaction interview (GUI-ii), is a recently purposed method in which designers can remotely co-design and review GUI prototypes by eliminating the need for physical presence of co-designers. However, there are some concerns regarding the accuracy of such remote interview methods, as users do not have any physical interaction with the designers during their interview. In this work, for the first time, we compare GUI-ii methods with the traditional face-to-face interview processes to study their effectiveness in various design phases. The result shows that GUI-ii method is most effective when used in Ozlab.    

Place, publisher, year, edition, pages
IADIS Press, 2019
Keywords
Human-Computer Interaction, Participatory Design, Interview Methods, Graphical User Interface, Prototype
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-74859 (URN)978-989-8533-91-3 (ISBN)
Conference
MCCSIS 2019, 13th Multi Conference on Computer Science and Information Systems 16 – 19 July 2019, Porto, Portugal
Available from: 2019-09-26 Created: 2019-09-26 Last updated: 2020-09-07Bibliographically approved
Boodaghian Asl, A. & Gokan Khan, M. (2019). Studying the effect of online medical applications on patients healing time and doctors utilization using discrete event simulation. In: 2019 E-Health and Bioengineering Conference (EHB): . Paper presented at 7th IEEE International Conference on E-Health and Bioengineering, EHB 2019, 21 November 2019 through 23 November 2019. IEEE
Open this publication in new window or tab >>Studying the effect of online medical applications on patients healing time and doctors utilization using discrete event simulation
2019 (English)In: 2019 E-Health and Bioengineering Conference (EHB), IEEE, 2019Conference paper, Published paper (Refereed)
Abstract [en]

Online Medical Applications (OMA) has evolved dramatically in the last few years, and, consequently, the number of patients using it has also grown exponentially. Patients who are seeking non-emergency but immediate medical services or consultant may save time and money by approaching online doctors through OMAs instead of visiting them physically in healthcare centers. Additionally, medical doctors quantity contributing to OMAs growth, which can affect patients average waiting time and the queue size in healthcare centers. In this paper, We have developed a Discrete Event Simulation (DES) model to study the effects of using OMA on the patients healing time and doctors utilization by comparing it with the same process in healthcare centers. Additionaly, we compared patients average queue size, maximum number of patients in the queue, and total number of healed patients in our study. The results of this simulation showed that the healing process in OMA could serve the same number of patients in ~46% shorter time compared to healthcare centers with ~5.7% less doctors' utilization.

Place, publisher, year, edition, pages
IEEE, 2019
Keywords
Discrete event simulation, Ehealth, Modeling, Queuing theory, Telemedicine, Health care, Medical applications, Models, Queueing theory, Average waiting-time, Healing process, Healing time, Medical doctors, Medical services, Queue size
National Category
Medical Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:kau:diva-77592 (URN)10.1109/EHB47216.2019.8970080 (DOI)000558648300209 ()2-s2.0-85079346812 (Scopus ID)9781728126036 (ISBN)9781728126043 (ISBN)
Conference
7th IEEE International Conference on E-Health and Bioengineering, EHB 2019, 21 November 2019 through 23 November 2019
Available from: 2020-04-24 Created: 2020-04-24 Last updated: 2023-03-23Bibliographically approved
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