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Siponen, Joe
Publications (9 of 9) Show all publications
Nilsson, J. & Siponen, J. (2006). Challenging the HCI Concept of Fidelity by Positioning Ozlab Prototypes. Karlstad: Springer-Verlag
Open this publication in new window or tab >>Challenging the HCI Concept of Fidelity by Positioning Ozlab Prototypes
2006 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper challenges the validity of the fidelity concept as used by the HCI community to describe different types of prototypes. This is done by attempting to position the Wizard of Oz methodology in this dichotomy. The Ozlab system, created at Karlstads University, extends the Wizard of Oz methodologys modalities to the graphical user interface (GUI). It is possible to categorise an Ozlab prototype as being of low- or high-fidelity depending on if it is the users or the developer's view of fidelity that is used. This in turn is caused by the fact that Wizard of Oz prototypes are perceived as real by the user even though the perception was made pos-sible by a human facilitator that manually provides the responses of the prototype. The dissociation between the perceived and implemented auto-matic behaviour is shown to be another, more adequate, way of comparing prototypes if the goals of prototyping is kept in mind, namely to explore user requirements

Place, publisher, year, edition, pages
Karlstad: Springer-Verlag, 2006
Keywords
Prototyping, prototypes, prototype fidelity, Wizard of Oz, Ozlab
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-17615 (URN)9780387308340 (ISBN)
Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Siponen, J. (2004). Att överföra användarens kunskaper till datorprogram genom underlättande analogier.
Open this publication in new window or tab >>Att överföra användarens kunskaper till datorprogram genom underlättande analogier
2004 (Swedish)Report (Other academic)
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-17197 (URN)
Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Pettersson, J. S. & Siponen, J. (2003). Multimedia prototyping without programming. In: : . Paper presented at HCI International 2003 (Demonstration session), June 23-25, Crete, Greece, Conference Adjunct Proceedings (ed. Stephanidis), pp. 287-288. Heraklion
Open this publication in new window or tab >>Multimedia prototyping without programming
2003 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Prototyping interactivity by programming is good but expensive if several different alternative approaches are to be assessed and cumbersome when it comes to testing many varieties of one and the same solution. At the conference we demonstrate Ozlab which is a tool for prototyping the interactivity of graphical user interfaces' without the need of programming

Place, publisher, year, edition, pages
Heraklion: , 2003
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-21639 (URN)9605241668 (ISBN)
Conference
HCI International 2003 (Demonstration session), June 23-25, Crete, Greece, Conference Adjunct Proceedings (ed. Stephanidis), pp. 287-288
Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11Bibliographically approved
Siponen, J., Pettersson, J. S. & Alsbjer, C. (2003). Ozlab Handhavandemanual, 2. uppl. Karlstad: Universitetstryckeriet
Open this publication in new window or tab >>Ozlab Handhavandemanual, 2. uppl
2003 (Swedish)Report (Other academic)
Place, publisher, year, edition, pages
Karlstad: Universitetstryckeriet, 2003
Series
Arbetsrapport, Institutionen för informationsteknologi, Karlstads universitet
Keywords
Ozlab, Wizard of Oz, Prototyping
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-22210 (URN)
Note

Distrubution: Universitetsbiblioteket på Karlstads universitet

Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Pettersson, J. S. & Siponen, J. (2002). Ozlab a Simple Demonstration Tool for Prototyping Interactivity. Paper presented at Demonstration at NordiCHI 2002, October 19-23, 2002, Aarhus, Denmark, Proceedings of the second Nordic conference on Human-computer interaction, pp. 293-294. Paper presented at Demonstration at NordiCHI 2002, October 19-23, 2002, Aarhus, Denmark, Proceedings of the second Nordic conference on Human-computer interaction, pp. 293-294. New York, NY, USA: ACM Press
Open this publication in new window or tab >>Ozlab a Simple Demonstration Tool for Prototyping Interactivity
2002 (English)Conference paper, Published paper (Refereed)
Abstract [en]

A system for testing interaction design without the need for programming is described. This technique has the advantage of paper prototying allowing for rapid prototyping. In the same time it makes a prototype look real why it is possible to test the prototype as if it were a functioning piece of software

Place, publisher, year, edition, pages
New York, NY, USA: ACM Press, 2002
Keywords
Prototyping, Design Tools and Techniques, Software Requirements, Wizard of Oz, Ozlab
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-22208 (URN)1581136161 (ISBN)
Conference
Demonstration at NordiCHI 2002, October 19-23, 2002, Aarhus, Denmark, Proceedings of the second Nordic conference on Human-computer interaction, pp. 293-294
Note

Distrubution: ACM Digital Library

Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Siponen, J., Sören Pettersson, J. & Alsbjer, C. (2002). Ozlab Handhavandemanual. Karlstad: Universitetstryckeriet
Open this publication in new window or tab >>Ozlab Handhavandemanual
2002 (Swedish)Report (Other academic)
Place, publisher, year, edition, pages
Karlstad: Universitetstryckeriet, 2002
Series
Arbetsrapport, Institutionen för informationsteknologi, Karlstads universitet
Keywords
Ozlab, Wizard of Oz, Prototyping
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-22209 (URN)
Note

Distrubution: Universitetsbiblioteket på Karlstads universitet

Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Siponen, J., Pettersson, J. S. & Alsbjer, C. (2002). Ozlab Systembeskrivning. Karlstad: Universitetstryckeriet
Open this publication in new window or tab >>Ozlab Systembeskrivning
2002 (Swedish)Report (Other academic)
Place, publisher, year, edition, pages
Karlstad: Universitetstryckeriet, 2002
Series
Arbetsrapport, Institutionen för informationsteknologi, Karlstads universitet
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-22211 (URN)
Note

Distrubution: Universitetsbiblioteket på Karlstads universitet

Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Siponen, J. (2001). Datorstöd för Ozlab. Paper presented at Posterpresentation vid STIMDI-01, the Swedish biannual HCI conference, Solna, 22-23 oktober. Paper presented at Posterpresentation vid STIMDI-01, the Swedish biannual HCI conference, Solna, 22-23 oktober.
Open this publication in new window or tab >>Datorstöd för Ozlab
2001 (Swedish)Conference paper, Published paper (Other (popular science, discussion, etc.))
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-18030 (URN)
Conference
Posterpresentation vid STIMDI-01, the Swedish biannual HCI conference, Solna, 22-23 oktober
Available from: 2013-01-21 Created: 2013-01-21 Last updated: 2018-01-11
Boström, M. & Siponen, J. (2001). Simulering av grafiska gränssnitt - programvara för Ozlab. Karlstad
Open this publication in new window or tab >>Simulering av grafiska gränssnitt - programvara för Ozlab
2001 (Swedish)Report (Refereed)
Abstract [sv]

I denna uppsats har vi försökt att kartlägga olika tekniker som möjliggör simulering av grafiska användargränssnitt. Denna simuleringsteknik skall underlätta för icke-programmerare (här: pedagoger) att på ett snabbt sätt testa sina ideer om människa-dator-interaktion i ett multimedialt simuleringslaboratorium kallat Ozlab. Att utforma gränssnitten blir enklare och går snabbare genom att man slipper en stor del av programmeringen, som till exempel input-kontroll i textfält. Denna teknik möjliggör en mer tidseffektiv läsning för att testa nya idéer om människa-dator-interaktion än den traditionella med fungerande prototyper vilka alltid kräver någon form av programmering. För att hitta en lämplig teknik för denna simulering har vi testat både egenutvecklade program och standardprogramvara som finns p marknaden samt en kombination av båda. I uppsatsarbetet ingick att lämna rekommendationer för programvara som kan vara lämpligt för ett Ozlab. Uppsatsens slutsats är att Macromedia Director 8.0 med Multiuser Server stödjer både kommunikation och gränssnittsuppbyggnad om Director förses med lämpliga förprogrammerade rutiner (behaviors)

Place, publisher, year, edition, pages
Karlstad: , 2001
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:kau:diva-23461 (URN)
Available from: 2013-01-22 Created: 2013-01-22 Last updated: 2018-01-11
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